Header image

Blobs III

Hi everyone!

we are a small german team and we've built a multiplayer game about delicate cell-like creatures moving around in a larger organism, trying to grow bigger. However, your creation is not the only one around and you might end up as food for other Tiny Creatures. Moving around is exhausting, make sure you keep feeding on your peers.

The controls are simple: Click join to join an existing game or you will automatically start a new game. The creature can be moved using your arrow keys and space to dash forward.

MenuWithoutTitle.png
GameWhilePlayingWithoutTitle.png

Have fun with our entry,
Team Banana4Life

🌐 Website: http://banana4.life

Notes

  • If you feel like the game is stuck (you can't move, you can't respawn, you don't see anything else moving, ...) just exit and restart the game.
  • You might be randomly selected to host a multiplayer session for up to 31 other players. These other players will be able to see you public IP address.
  • The game uses WebRTC connections without proxies, some restrictive networks will not support this.

🎮 Controls 🎮

Keyboard

arrow keys/WASD: move around

space: dash

R: respawn (if dead only)

Steam Deck / XBox Controller / ...

left-joystick: move around

A: dash

X: respawn (if dead only)

Web-Version

On the surface nothing seems to prevent a web version of this game, networking, graphics and controls would all work fine, unfortunate Godot 4.x does not yet support web exports when using C# scripting.


Initial Submit: https://github.com/Banana4Life/Blobs-III/releases/tag/submission-1


Credits

People:

@pschichtel, @Faithcaio, @Oxropy: Game Design and Programming
@pschichtel: Match Making Server Implementation
@Faithcaio: Sound effects... @Oxropy: Menus and backgrounds @Rahtainka: Windows Test dummy and Game Design input

No Tiny Creatures were harmed during the making of this game.

Tools:

Godot: Game Engine
Godot WebRTC Native: libdatachannel-based p2p game networking
Jetbrains: IDE
Audacity: Recording and post processing of all sound effects
Krita: Menu backgrounds

The game has been developed entirely under Linux! We're using Arch* btw.

External Assets

Background Music: https://freemusicarchive.org/music/Loyalty_Freak_Music/POSITIVE_ATTITUDE_/Loyalty_Freak_Music_-POSITIVE_ATTITUDE_-_01_Go_to_the_Picnic
ShaderV Shaderpack (for noise visual shader nodes): https://github.com/arkology/ShaderV
Wobble Shader: https://www.shadertoy.com/view/DtBGWG

Latest Activities

Blobs III

Ludum Dare #56 | Theme "Tine Creatures"
Eat tiny creatures in multiplayer!
Download here!

Endless Loop

Ludum Dare #51 | Theme "Every 10 seconds"
Escape the loop!
Download here!
Play the game in your browser here!

Nuclear Survivor

Game Off #2021 | Theme "Bug"
Survive the nukes!
Download here!
Play the game in your browser here!

Drillromantik

Ludum Dare #48 | Theme "Deeper and deeper"
Keep on drilling...
Download here!
Play the game in your browser here!
Authors:

Legendary Orbit Golf

Ludum Dare #47 | Theme "Stuck in a loop"
Don't get stuck in them loops...
Download here!
Play the game in your browser here!